(Friday Updates: I’ll post updates from my projects every other Friday).
Well, another semester is over as of yesterday. It was an interesting few months at DigiPen – I worked on a tabletop RPG in an independent study class with a professor, worked with fellow students on another game project, worked with a second team on a physical escape room, and had my first experience with music theory.
The tabletop RPG is called InBetwixt, and will incorporate combat focused maps with a deeply branching narrative set in a purgatory world. I’ll share more information about it once it’s a bit more polished.
My team game project is called Negativity, which is a puzzle platformer based around the concept of two characters existing in each other’s negative space. It’s a two player cooperative game where both players must work together and solve spatial puzzles to reunite. I work as one of three designers on the team, which also includes a group of talented programmers and a dedicated artist.
Production on both games will continue into the next semester.
I’m still plugging away at my personal projects, including Glass, as well. I’ve also been dabbling with Degica’s new Visual Novel Maker engine and some new ideas for RPGmaker MV. Glass’ next demo should be up early next year, but here’s some screenshots of the next town in the meantime: